Ever since the 1988 release of "Super Mario Bros. 3," gamers have obsessed over its intricacy, its difficulty, and the fact that it's one of the most fun, memorable video games ever created.
In 2007, it was even named alongside such classics as "Zork" and "Tetris" in the Game Canon, a Library of Congress-inspired list of games that ought to be preserved because of their lasting impact and importance to the medium.
One big addition to the world of "Super Mario Bros." in this third Nintendo Entertainment System game about the two adventurous plumbers (fourth if you count the original "Mario Bros.," of course) was the creation of the airship levels. The continuous scrolling and the need to move quickly, at times, from one side of the screen to the complete opposite side – all while dodging bullets fired from cannons, of course – made for one of the most challenging video game experiences yet, at that time.
Now, Julius von Brunk, of New York, New York – who calls "Super Mario Bros. 3" the "Cadillac of games" – has captured one of the famous airships, complete with Mario and Luigi, in a format most appropriate for video games: Lego blocks (just the latest geeky creation with Legos, mind you).
CNN Geek Out spoke to von Brunk about his creation.
CNN Geek Out: So what is it about "Super Mario" that captures the imagination, anyway?
Von Brunk: When I was 6 years old, the original "Super Mario Bros." game was the first game I had for NES - and since then, I've been true to the franchise up until the era of 3-D Mario games. I still played some of the GameCube titles when they were launched (in fact, Dr. Mario was my chosen Super Smash Bros. Melee fighter), but frankly, nothing can compare to the thrill and replay value of the primary series for NES and SNES!
"Super Mario Bros." was an early platform game with dozens of levels, power-ups, enemies and depth, which made it an ideal universe for me to latch-on to and create many tributes to in my artistic media. The series itself is like nothing else the world has seen previously, with so many original themes and elements - from the music to the game synopsis. Sure, at the end of the day, the games boil down to a standard "hero saves the princess" cliche, but it's the deliverance and originality of the worlds and characters which makes it unique on its own; let's not forget the Lewis Carroll-inspired ideas which went into the original game's creation - which of course is an endless stream of imagination in its own respect!
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