Editor's note: Christian Sager is the creator of "Think of the Children" and "Border Crossings". He has also written essays about the comics industry, punk subculture and national identity.
Spoiler alert: This post gets all analytical about the meaning of comic book superheroes. To do so, it references situations from DC Comic's New 52 books. If you do not want to know what sort of things are included in those books, take a pass.
The first issue of “Justice League” begins with: “There was a time when the world didn’t know what a superhero was.”
After reading every first issue of DC Comics’ (which, like CNN, is owned by parent company Time Warner) New 52 re-launch, I found myself wondering if the world does know what a superhero is. Is a super-hero working class or a CEO? Are they activists? Survivors? Strippers? Police? A PR gimmick? Are super-heroes sexual? Can they be racist? FULL POST
Ever since the first "Superman" game in 1979, comic books have sought to bring to life their characters through video games.
But recently, developers of both comics and games have recognized the advantages of being able to tell more stories and delve deeper into their characters by crossing over to the other's turf.
While games involving comic book superheroes like Batman or Spider-Man show off the characters, “The Darkness II” wants to truly bring the comic book style and look to video games. FULL POST
It takes one to know one. When it comes to topics of interest to nerds, geeks, and superfans, we know how true that is. Geek Out! features stories from a nerd's perspective that you can still share with your "normal" friends and family.